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TrySolitaire April 2026: What 44,117 Games Tell Us

· Updated October 19, 2026
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TrySolitaire Monthly: What 44,117 Games in April 2026 Tell Us

Published: May 2026 Data period: April 1–30, 2026 Sample: 44,117 games started (≥1 move), across 23 game variants Previous report: March 2026 →


Volume grew again. April brought 44,117 starts, up from 21,903 in March, and counting every game dealt outside Mahjong and Sudoku, the site grew 56%. What’s more telling is the within-month trend: 908 games per day in the first week, 1,940 per day in the last. About half of that jump is a change in our tracking, not in players, as the spotlight below explains. Counting every game dealt outside Mahjong and Sudoku, the month still grew 61% from its first week to its last. That kind of acceleration inside a single month points to something specific — players coming back. Direct traffic grew as returning users built a habit, and new players stayed long enough to keep playing. The numbers reflect both.

Here’s what 44,117 games told us.


The Big Number

44,117 games started. 12,749 won. 28.9% overall win rate.

The overall win rate held steady near the 28–32% range we’ve seen since February. Volume is the story this month, not win rates — most games showed stable results, with a few notable exceptions.


Game Popularity

GameApril StartsMarch StartsChange in deals
Klondike35,84817,358+57%
Spider3,5951,891+59%
Mahjong1,505517—
Sudoku66365—
FreeCell616384+42%
TriPeaks393788-21%
Pyramid277121+112%
Scorpion27027+87%
Golf239142+76%
Forty Thieves132244-15%

Starts count games that sent us an ending, and tracking fixes on March 14 and April 14 raised that share, so the change column counts every game dealt, played or not. Mahjong and Sudoku are left out: until July their counts also held games from our sister sites.

Sudoku jumped from 65 to 663 starts. The driver: TrySolitaire launched Chinese language support in April, and Sudoku is the most popular game in that market. Most of April’s Sudoku volume came from Chinese-language players. Win rate sits at 52.5% across easy and hard difficulties. Its winners used 1.3 hints per game on average; in Sudoku a hint resolves a logical dead end. Sudoku was the only game that sent its hint count when a game was won, so we can’t compare that with the card games.

Mahjong starts nearly tripled, though we can’t tell how much of that growth is ours: until July, Mahjong’s count also held games from our sister site. We added over 850 layouts in April (later eliminated close to 200 duplicates, leaving the live catalog at 650+). Players are exploring — most of the volume increase comes from people trying layouts beyond Turtle, which dominated in earlier months. More on what that means for win rates below.

TriPeaks fell 21% after doubling in March, counting every deal. A drop with no obvious cause — its win rate is healthy at 43.2%, so difficulty isn’t driving players away. We’re watching it.

Scorpion crossed the 50-start threshold for the first time with 270 starts. Win rate: 4.8%. Scorpion is a genuinely difficult game — it uses a full deck across seven columns with strict sequencing rules. A sub-5% win rate puts it among the hardest games on TrySolitaire. We’ll track whether that holds.

Forty Thieves slid — 244 starts in March, its first month over 50, and 132 in April: 15% fewer deals. Combined with TriPeaks, two games that debuted strongly are losing volume. We’ll see if May stabilizes them.


Win Rates

GameApril Win RateMarch Win RateChange
Sudoku52.5%——
FreeCell57.6%50.8%+6.8pp
Spider (all)42.1%41.0%+1.1pp
TriPeaks43.2%37.1%+6.1pp
Mahjong (all layouts)27.6%84.1%-56.5pp
Pyramid35.4%28.9%+6.5pp
Klondike Draw 133.5%30.3%+3.2pp
Golf12.6%10.6%+2.0pp
Klondike Draw 311.3%10.3%+1.0pp
Scorpion4.8%——
Forty Thieves3.0%2.9%flat

Mahjong’s win rate dropped from 84.1% to 27.6% — but that’s a layout story, not a difficulty story. We added 850+ layouts in April (later eliminated close to 200 duplicates, leaving the live catalog at 650+). Players explored them. Most of those layouts are harder than Turtle, which had an 82–84% win rate and dominated earlier months. The overall Mahjong win rate will keep shifting as players spread across more layouts. Going forward we’ll track Turtle separately alongside the overall number.

FreeCell continues to climb — 57.6% in April, up from 50.8% in March and 32.0% in February. The UX improvements made in March appear to have had a lasting effect. FreeCell is approaching the win rate you’d expect from a game that’s theoretically almost always solvable.

Klondike Draw 1 ticked up to 33.5% from the 30.3% baseline we saw in February and March. Two consistent months followed by a modest uptick — too early to call it a trend, but worth watching in May.


Speed & Efficiency

Average duration and moves across all April games (≥1 move):

GameAvg DurationAvg Moves
Spider28 min102
FreeCell7 min88
Double Klondike49 min148
Forty Thieves10 min117
Klondike12 min52
Golf2 min44
TriPeaks2 min46
Pyramid4 min57
Scorpion4 min26

Sudoku, Mahjong, and Yukon show anomalously high average durations — a known tracking issue with browser tabs left open inflating session times. Duration for those three is excluded pending a fix.


Winners vs. Non-Winners

For games with sufficient completed data:

GameOutcomeAvg MovesAvg TimeAvg Undos
KlondikeWinners9114 min1.9
SpiderWinners13426 min3.5
FreeCellWinners1068 min—
GolfWinners492 min—
GolfNon-winners442 min0.8
TriPeaksWinners473 min0.5
TriPeaksNon-winners472 min0.4
PyramidWinners697 min—
PyramidNon-winners513 min0.6

Klondike winners now average 1.9 undos, up from 1.1–1.4 in previous months. This is the first meaningful shift in that number across three months of data. It could reflect a changing player mix as the site grows — more players using undo as a learning tool. We’ll watch whether this continues in May.

Spider winners averaged 3.5 undos, down from 6.1 in March. This is likely a composition effect: more 1-suit games relative to 4-suit this month, and 1-suit winners use far fewer undos than 4-suit winners. Not a behavioral change — a mix change.

FreeCell, Golf and Pyramid winners have no undo figure. These games did not send their undo count when a game was won, so it read zero whatever the player did.

Pyramid winners take more than twice as long as non-winners (7 min vs 3 min). Winning Pyramid appears to require patience.


Mobile vs. Desktop

AprilMarch
Desktop share75.8%65.0%
Mobile share24.2%35.0%

Desktop’s share jumped from 65% to 75.8%. Sudoku players, most of them from the Chinese language launch, skew heavily desktop (94% desktop in April). But Sudoku was only 1.5% of April’s games, so it explains little of the shift: without Sudoku, desktop is still 75.5%. We’ll keep watching as the Chinese player base grows.


Spotlight Stat

908 games per day in week one. 1,940 per day in week four. That looks like 114% growth within a single month, but the two weeks were not counted the same way.

These figures count games that sent us an ending: a win, a loss or an abandon. The share of dealt games that did went from 52% in week one to 72% in week four. Part of that is our tracking fix on April 14: before it, a game abandoned by closing the tab never sent an ending. Counting every game dealt instead, played or not, and leaving out Mahjong and Sudoku as our other growth figures do, April went from about 1,440 games a day to about 2,330: 61% growth within a single month.

Counting every game dealt outside Mahjong and Sudoku, the pattern across three months: February to March +55%, March to April +56%. But the within-month acceleration is the more interesting signal. It points to retention — players returning directly, not just new players arriving. A site that grows because of retention is on a different footing than one that grows from one-time traffic.


A Note on Tracking

Abandon tracking was fixed on April 14th. This month’s report covers the full month but does not include an abandonment analysis — with only 16 days of clean data, a partial picture would be misleading. May will be the first full month of clean abandon data, and we’ll introduce the abandonment section then.


What’s Next

May brings the fourth monthly report — the first with a complete month of clean abandon tracking. We’ll introduce abandonment patterns for the first time.

Coming posts this month:

The most-played game in April was, again, Klondike. Play it here →


All data is anonymous. TrySolitaire does not track individual users. Win rates are calculated as wins divided by total starts (treating abandons as non-wins). Games with fewer than 50 starts are excluded from win rate comparisons. Duration data for Sudoku, Mahjong, and Yukon is excluded this month due to a session tracking issue. Growth from February, March or April to a later month counts every game dealt, played or not, except Mahjong and Sudoku, whose counts until July also held games from our sister sites. The other game counts here include only games that sent us an ending (a win, a loss or an abandon), and tracking fixes on March 14 and April 14 raised that share, so those counts grew faster than play did. Until March 5 the first game of some page loads went unrecorded, so February’s counts are about a tenth low. Data covers April 1–30, 2026. See our March 2026 report for the previous month. For Klondike rules and strategy, see our Klondike Solitaire Guide.


Published May 1, 2026 | TrySolitaire Blog · Play Free Solitaire