Last Updated: October 3, 2026 | Reading Time: 13 minutes
Spider Solitaire is the two-deck patience that ships with every modern Windows release. 104 cards, ten tableau columns, eight foundations, and three suit-count modes (1, 2, and 4) that span almost the entire difficulty range of mainstream solitaire. This guide covers the rules, the difficulty ladder, six strategies that actually move your win rate, and where the cited win-rate ranges come from.
Spider Solitaire is a two-deck solitaire card game where you build sequences of cards in descending order. The name "Spider" comes from the game's eight foundation piles (like a spider's eight legs) where you need to build eight complete sequences from King to Ace.
Quick Facts:
Decks: 2 (104 cards total)
Tableau Columns: 10
Goal: Build 8 complete King-to-Ace sequences
Difficulty: High (requires strategic planning)
Our players, Aug 2026: won 33.0% of 2-suit games started (August 2026 player report), before we corrected the run rule
Popularity: #1 two-deck solitaire game worldwide
How to Play Spider Solitaire: Complete Rules
Game Objective
Remove all 104 cards from the tableau by creating eight complete sequences of King through Ace in the same suit. When a complete suited sequence (K-Q-J-10-9-8-7-6-5-4-3-2-A) is formed, it's automatically removed to the foundation.
Initial Setup
10 tableau columns:
First 4 columns: 6 cards each (top card face-up)
Last 6 columns: 5 cards each (top card face-up)
Total: 54 cards dealt
Stock pile: Remaining 50 cards (dealt 10 at a time)
Foundation area: Space for 8 completed sequences
Spider Solitaire Initial Setup: 10 tableau piles (first 4 get 6 cards each, last 6 get 5 cards each), stock pile (50 cards for 5 deals), 104 cards total from 2 decks.
Spider Solitaire Setup Details
Total Cards: 104 (two complete 52-card decks)
Tableau Columns: 10 columns total
First 4 columns: 6 cards each (5 face-down, 1 face-up)
Last 6 columns: 5 cards each (4 face-down, 1 face-up)
Objective: Build 8 complete King-to-Ace sequences to clear all cards
Core Gameplay Rules
1. Building Sequences
Stack cards in descending order (K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A)
You can build on any suit, but mixing suits creates problems
Example: You can place a 7 of Hearts on an 8 of Spades, but it's not ideal
2. Moving Cards
Single cards: Can be moved to any valid position
Sequences: Only same-suit sequences can be moved together as a unit
Mixed-suit sequences are "locked" and cards must be moved one at a time
⚠️ Critical Rule: This is the most important rule in Spider! Only sequences of the same suit can be moved together. If you build a mixed-suit sequence (red 7 on black 8), those cards are stuck together and limit your options.
3. Empty Columns
Any card or valid sequence can fill an empty column
Empty columns are extremely valuable for maneuvering
Try to create and maintain at least one empty column
4. Stock Pile
When stuck, deal 10 new cards (one to each column)
In this version: You can deal even when a column is empty. Many classic rule sets forbid that, so filling empty columns first is still good practice
5 deals available (50 cards ÷ 10 cards per deal)
Each deal makes the game harder—use only when necessary
5. Winning the Game
When you complete a same-suit K-A sequence, it's removed automatically
Win by removing all 8 sequences (all 104 cards)
If you run out of moves with cards remaining, you lose
Difficulty Levels: 1, 2, or 4 Suits?
Spider Solitaire offers three difficulty levels based on the number of suits used:
Level
Suits Used
Difficulty
Best For
1 Suit
♠ Spades only (8 decks)
Easy
Beginners learning the game
2 Suits
♠ Spades & ♥ Hearts (4 decks each)
Hard
Intermediate players, best balance
4 Suits
All suits (2 complete decks)
Expert
Advanced players seeking maximum challenge
🎓 Recommendation: Start with 1 suit to learn the mechanics, then move to 2 suits for the optimal Spider experience. Most serious players consider 2-suit Spider the "sweet spot"—challenging but fair.
A note on our numbers: until 3 October 2026, our 2- and 4-suit games let a run of mixed suits move as one unit, which the standard rules do not allow. Our August 2026 figures for those modes come from that easier game. The game now follows the standard rule, so it is harder than those figures suggest.
Scoring System (Standard Spider Scoring)
Our version uses traditional Spider scoring to help you track your performance:
Example Score: If you complete a 1-suit Spider game in 120 moves: 500 - 120 + (8 × 100) + 200 = 500 - 120 + 800 + 200 = 1,380 points
The fewer moves you use, the higher your score! Your best score is saved in your statistics. Challenge yourself to improve your efficiency and maximize your points.
11 Proven Strategies to Win Spider Solitaire
Strategy #1: Build in Suit Whenever Possible
The Golden Rule of Spider. Always prefer same-suit builds over mixed-suit builds. A 7♠ on 8♠ is infinitely better than 7♥ on 8♠, even if both are legal moves.
Why it matters: Same-suit sequences can be moved as a unit, giving you mobility. Mixed sequences lock cards together, severely limiting your options.
Strategy #2: Expose Hidden Cards as Priority #1
Your primary goal should always be revealing face-down cards. Each hidden card you expose:
Gives you a new card to work with
Opens up potential moves
Helps you plan future sequences
Pro tip: Prioritize columns with the most face-down cards first.
Strategy #3: Create and Preserve Empty Columns
Empty columns are your most powerful tool. They allow you to:
Temporarily store cards while rearranging
Break up mixed sequences
Move long sequences of cards
Create space for strategic plays
💎 Expert Tip: Try to always have at least ONE empty column available. If you have two empty columns, you're in an excellent position. Never carelessly fill empty columns—each is precious!
Strategy #4: Don't Deal from Stock Too Early
Before dealing new cards from the stock:
Exhaust ALL possible moves in the tableau
Try to create at least one empty column
Organize your sequences as much as possible
Plan where the new cards will go
Remember: Each deal makes the game 10 cards harder. Use stock as a last resort.
Strategy #5: Build Downward from Kings
When you get a King, try to build a complete sequence under it immediately. Kings can't be moved onto other cards, so:
Place Kings in empty columns when possible
Start building K→Q→J sequences right away
Protect King-started sequences—they're your path to victory
Strategy #6: Plan Multiple Moves Ahead
Spider rewards forward-thinking. Before each move, ask yourself:
"What will this expose?"
"Does this help build a complete sequence?"
"Am I creating or breaking suit runs?"
"Will this move block future options?"
Strategy #7: Avoid Breaking Suited Runs
Once you've built a same-suit sequence, protect it! Breaking a 9♠-8♠-7♠ run to make a different move is usually a mistake unless:
It exposes multiple face-down cards
It creates an empty column
It completes a different sequence
Strategy #8: Know When to Build Mixed Suits
Sometimes you must build mixed suits. It's acceptable when:
You're exposing a face-down card
It's a temporary move you can undo later
You have an empty column to help fix it
NEVER do it just to "organize" cards
Strategy #9: The "Remove Complete Sequences ASAP" Principle
Unlike Klondike where you might delay moving cards to foundations, in Spider you want to complete and remove sequences as fast as possible. Each removed sequence:
Frees up 13 card spaces
Reduces visual clutter
Makes the game more manageable
Gets you closer to victory!
Strategy #10: Work on Multiple Sequences Simultaneously
Don't fixate on completing just one sequence. Spread your effort across multiple partial sequences. This gives you more flexibility and options.
Strategy #11: Learn Common Patterns
With practice, you'll recognize winning patterns:
The "Staircase": Building sequences that step down across columns
The "Tunnel": Creating a clear path to expose buried cards
The "Swap": Using empty columns to reorganize mixed sequences into suited ones
5 Common Mistakes (and How to Avoid Them)
Mistake #1: Building Mixed Suits Carelessly
The problem: New players build any descending sequence without considering suit.
The fix: Ask "Is this same-suit?" before every build. If not, only proceed if it exposes cards or is easily reversible.
Mistake #2: Filling Empty Columns Thoughtlessly
The problem: Players fill empty columns with whatever card is convenient.
The fix: Only fill empty columns with Kings or when absolutely necessary for another move. Empty columns are gold—don't waste them!
Mistake #3: Dealing from Stock Too Quickly
The problem: Running to the stock pile when moves are still available.
The fix: Triple-check for moves before dealing. Even one missed move can be the difference between winning and losing.
Mistake #4: Ignoring Column Balance
The problem: Creating very tall columns while others remain short.
The fix: Try to keep columns roughly even. Extremely tall columns become unmanageable.
Mistake #5: Not Planning Ahead
The problem: Making moves without considering consequences.
The fix: Think 2-3 moves ahead. Spider punishes impulsive decisions!
Using the Hint
Press Hint, or the H key, when you are stuck. The game rings the card to move in gold and its destination in blue, draws an arrow, and says in one sentence why the move helps: it turns over a hidden card, builds a run of one suit, empties a column, or completes a suit.
A Spider hint in a 2-suit game: the A♠ completes a run of spades, which then lifts off to a foundation.
The hint looks ahead with a solver that can see the face-down cards and the order of the stock. When the solver finds a win, the hint follows it, move by move. When it does not, the hint picks a move toward the best position it found. In Spider, a search that finds no win proves nothing, so the hint never tells you a game is lost. When no useful move is left, a panel offers Undo Last Move, Restart, New Game and Show a Move Anyway. A hint costs no points.
Spider vs. Klondike: Which is Better?
Aspect
Spider Solitaire
Klondike Solitaire
Decks Used
2 decks (104 cards)
1 deck (52 cards)
Difficulty
Harder, more strategic
Moderate, good for beginners
Average Game Time
15-30 minutes
5-15 minutes
Our players, Aug 2026
33.0% (2-suit, before the October 2026 rule fix)
35.3% (Draw 1)
Best For
Strategy lovers, patient players
Quick games, casual play
Bottom line: Spider is deeper and more rewarding, but requires more time and patience. Klondike is perfect for quick, casual sessions. Try both!
Frequently Asked Questions
What's the best difficulty level for Spider Solitaire?
2-suit Spider is widely considered the best balance of challenge and fairness. 1-suit is too easy for most players, while 4-suit is brutally difficult. Start with 1-suit to learn, then graduate to 2-suit.
Can every Spider Solitaire game be won?
No. Some deals cannot be won, and no published solver study gives a figure for how many. In August 2026, TrySolitaire players won 33.0% of the 2-suit games they started and 24.2% of the 4-suit games, counting unfinished games as not won. Those games still let a run of mixed suits move as one unit, a rule we corrected in October 2026.
How many moves does it take to win Spider Solitaire?
Expert players can win 2-suit Spider in 100-120 moves. Average players typically use 150-200+ moves. The fewer moves, the better your strategy!
Should I always build in suit?
Ideally, yes. But sometimes you must build mixed suits to expose hidden cards or create necessary moves. The key is minimizing mixed-suit builds and fixing them when possible.
What's the hardest part of Spider Solitaire?
Managing the middle game—after the first few deals but before sequences start completing. This is where most games are won or lost. Focus on: (1) maintaining empty columns, (2) building suited runs, and (3) exposing cards efficiently.
Is Spider Solitaire good for your brain?
Yes! Spider Solitaire is excellent for cognitive development. It improves planning skills, pattern recognition, working memory, and strategic thinking. Many players find it more mentally stimulating than Klondike.
Ready to Become a Spider Master?
Spider Solitaire is challenging, but incredibly rewarding. Each victory feels earned, not lucky. Our free version includes:
TrySolitaire. "TrySolitaire August 2026: What 147,673 Games Tell Us." Published September 1, 2026. Source for the win rates on this page: wins divided by all games started in August 2026, with unfinished games counted as not won. We know of no solver study with a figure for Spider.
Microsoft. Microsoft Solitaire Collection. Microsoft Solitaire. Source for the modern 1-suit / 2-suit / 4-suit Spider modes (Beginner / Intermediate / Expert) and the de facto reference implementation. Spider Solitaire was first bundled with the Windows 98 Plus! Pack (1998).
Parlett, David. The Penguin Book of Patience. Penguin, 1979. Standard reference for Spider's rule history and family relationships to other patience games.
Hoyle, Edmond. The Official Rules of Card Games (multiple editions). Includes Spider rules and standard variants for the U.S. card-game tradition.
Last Updated: October 3, 2026 | TrySolitaire – Free solitaire games online