Rummy 500 is a two-player card game where your melds stay face up on the table and both players can add to them. You draw, build runs and sets, and score the cards you meld while losing points for cards left in your hand. The twist is the discard pile: you can reach deep into it. First player to 500 wins. Free in your browser, no sign-up.
Goal: meld high-value cards onto the table, lay off spares, and empty your hand before your points sink.
Instead of drawing from the stock, you may take a card from anywhere in the discard pile — but you also take every card sitting on top of it, and you must immediately meld the card you reached for. It is the signature move of Rummy 500 and the reason a fat discard pile is a tempting target.
| Card | Points |
|---|---|
| Ace (high) | 15 |
| King, Queen, Jack, 10 | 10 |
| 2 through 9 | face value |
You score the cards you have melded and lose the cards still in your hand, so your total can go up or down each round. The round ends when a player empties their hand or the stock runs out.
Three AI difficulty levels (easy, medium, hard) from the menu. Table melds are fully open, so both you and the AI can lay off on either side, and the deep discard draw is enforced with its meld obligation. Aces are high and score 15. Install it as an app from your browser menu to play offline.
Rummy 500, also called 500 Rum, grew out of the basic Rummy family in the United States in the early twentieth century. Adding open table melds and scored lay-offs turned a simple discard game into one that rewards planning, and it became a common family card game across North America.
In Rummy 500 the melds sit face up on the table and both players may lay off cards onto any of them. You score melded cards and lose cards left in hand across several rounds to 500. Gin Rummy keeps melds hidden until the hand ends and is scored on deadwood.
Yes. You may reach for any card in the discard pile, but you must take every card above it as well and immediately meld the card you reached for. It is a powerful move when the buried card completes a run, and a trap when the cards above are useless.
Aces are high in this version. Queen-King-Ace is a valid run, and an Ace is worth 15 points. That makes Aces the most valuable cards to meld and the most costly to leave stranded in your hand when the round ends.
You play rounds until one player's running total reaches 500 points. Each round you add the value of the cards you melded and subtract the cards left in your hand, so a total can rise or fall. Steady melding of high cards is the fastest route there.